![]() ![]() New Along Chord stair construction geometry method New General (Gross) Surface Area fields for scheduling 11.Dimensions to GDL Hotspots that disappeared, now default to GDL Origin.10.Check for partially overlapping linear elements- technology preview.Update properties in hotlink modules - technology preview Better IFC export, less effort, more information Zones appear in section and elevation views and can be labelled What should I expect after updating Archicad?.This can happen if your 3d app crashes but doesn’t get cleanly removed from memory. It’s also worth checking in the Windows Task Manager and ensuring you don’t have multiple instances of Cinema4D, Houdini, 3DSMax, Maya running. Solution : We recommend running only one instance of your 3D app. In some cases, users are running multiple instances without even realizing (because of a software crash). If your 3D app is being run multiple times, this can use considerable amounts of VRAM. Another instance of your 3D app & “Out-of-VRAM” Finally, due to driver bugs or some ‘stuck’ 3D app, a reboot can sometimes fix out-of-VRAM messages. ![]() Also, if you installed newer drivers, we recommend rebooting your computer. “Recent” doesn’t necessarily mean “the latest” – it means a driver that is no more than a few months old. Solution : It’s recommended that you use Redshift with recent drivers. ![]() In other cases, after installing a newer driver or some other software, you might encounter out-of-VRAM messages. In certain (rare) occasions, an old driver might be causing out-of-VRAM messages. So, if in doubt, it’s recommended that you shut down all ‘suspicious’ applications before rendering. Solution : It’s not always obvious which application uses the GPU and how much memory it’s taking. Redshift is not the only application using the GPU! Programs like Photoshop, Mudbox and Nuke can use considerable amounts of VRAM, if certain GPU-acceleration features are enabled and used. On Maya, Redshift recommends avoiding Viewport 2.0 as it can use significant amounts of memory. Solution : If your scene is heavy in terms of viewport polygons or textures, it is recommended you render using bounding boxes instead and disable hardware texturing. Maya’s Viewport 2.0 can use a lot of VRAM too! Scenes that contain many triangles or use many textures and have hardware texturing enabled in the viewport settings are likely to use significant amounts of VRAM. Depending on the contents of the viewport, OpenGL can use a little or a lot of VRAM. OpenGL uses your GPU so it, therefore, uses VRAM. OpenGL viewport rendering or Maya’s Viewport 2.0ģD apps like Cinema4D, Houdini, Maya, 3DSMax,etc render their viewports using OpenGL. Solution : We recommend shutting down Chrome before rendering. ![]() The Google Chrome web browser can use significant amounts of VRAM, depending on the web content shown. Solution : Disable Windows Aero Google Chrome & “Out-of-VRAM” Systems with weaker GPUs (in terms of VRAM) and Windows Aero enabled are more susceptible to out-of-VRAM situations. Even though this is a visually pleasing effect, it has the unfortunate effect of using considerable amounts of VRAM. Windows Aero is a Windows Vista / Windows 7 feature that allows parts of windows to be semi-transparent. Redshift will still be able to detect and use all GPUs in your system, though! Windows Aero Please note that, by doing so, video games will not be able to use multiple GPUs at once. Solution : Please go to the NVidia Control Panel and disable the multi-GPU mode. If you’re running with multiple video cards and have SLI enabled, you can get out-of-VRAM messages. If you can’t afford a better or second video card, please review this list of common causes and solutions for the out-of-VRAM messages: SLI ![]()
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